AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in Guatemala Q2 2022
Discover the performance of the top 5 city building games on Android in Guatemala during Q2 2022, featuring download, revenue, and active user trends.
During the second quarter of 2022, the city building game genre saw varied performance metrics in Guatemala on the Android platform. Here’s a closer look at the top 5 games in this category, based on data from Sensor Tower.
Craftheim - Lumberjack Island
Craftheim - Lumberjack Island, developed by CASUAL AZUR GAMES, experienced notable fluctuations in its weekly downloads. The game started the quarter with around 1K downloads, peaking at 2.4K in mid-June. Active user numbers followed a similar trend, starting with 1.8K and reaching a peak of 3.8K by June 20. Despite these fluctuations, the game did not generate any revenue during this period.
Megapolis: City Building Sim
Megapolis: City Building Sim by Social Quantum Ltd saw steady download numbers, averaging around 700 weekly downloads with a notable spike to 1.5K in mid-June. Active users mirrored this stability, maintaining a range between 900 and 1.4K. Revenue for Megapolis was minimal, with the highest weekly earnings reaching $20 in mid-May.
The Simpsons™: Tapped Out
The Simpsons™: Tapped Out from ELECTRONIC ARTS demonstrated consistent performance in terms of user engagement. Weekly downloads ranged from 378 to 693, while active users remained strong, averaging around 5K. Revenue saw modest fluctuations, peaking at $24 at the end of April and reaching $21 in the final week of June.
SimCity BuildIt
SimCity BuildIt, also by ELECTRONIC ARTS, experienced relatively low download numbers, maintaining a weekly average of around 180. Active user numbers were more robust, staying above 1.8K throughout the quarter. The game’s revenue peaked at $32 in mid-June but generally hovered around $20 to $30 weekly.
TheoTown
TheoTown from blueflower showed stable performance in active user metrics, maintaining around 2.1K to 2.3K users weekly. Downloads were modest, averaging around 150 per week. The game did not generate any revenue during the second quarter of 2022.
For more detailed insights on the performance of these and other apps, visit Sensor Tower.